Monday, November 23, 2020

Say Their Name(s)

Often on DM forums - I read a lot regarding players failing to engage with the game.  This is a problem that I struggle with from time to time.  Be it real or imagined - sometimes it does not feel like the players are upholding their end of the social contract.  Too often this blame gets laid at the feet of DM's - who often are expected to produce critical role -esque NPC's, stories, and encounters - without having players put in similar effort.  That rant is too long for the post I imagined today, so I'll shelve that for a later discussion. 

But I will offer a tool to increase engagement that requires no prep and no production quality. 

Say their names.





No - not my name. Their names. 

Nothing commands more attention turning to Zynn the Paladin and stating: "the farmer turns to you and asks 'I need you. I need you Zynn.'"  Bam.  At that point - the player is compelled to acknowledge being addressed directly and by name.  More importantly, their response must come from their character.  It is not John the engineer but Mav, the Fighter who must respond.  It also makes the characters feel powerful - like they are main characters in an epic movie.  Which, they often are! 

This works especially good when hard decisions are thrust upon them.  "Will you not fight for us, Spira of the Elfenwode?"  

This tactic is something that - like all good tools - should be carefully monitored to ensure it is not overused.  You wouldn't want to devalue the moment.  It also places a great deal of pressure on that one player - as all eyes turn to them.  Even still - when you feel engagement is low during a conversation with an NPC or if you just want to ratchet up the tension - just remember: Say their names. 


Sunday, November 22, 2020

Session 0

Very excited to make the leap into blogging!   

A bit about me: I am a cat father, husband, and lawyer.  Most important for the blog: I am also a dungeon master and avid reader of ttrpg's.  My experience with ttrpg's began with 5th Edition D&D in 2017, where I started as a DM doing a Lost Mines of Phandelver game.  

After running around 120 sessions of 5th edition—I realized the parts of fantasy ttrpg's that I engaged with the most required a lower magic setting.  I really struggled having to handle rampent spellcasting being assumed.  Additionally, my style of DM'ing does not mesh with the "make an insight check" culture associated with 5e.  

My futile attempts of retooling and houseruling 5e caused me to become frustrated with the system.  After being introduced to Knave, Dungeon Crawl Classics, Old School Essentials, and other OSR systems—I fell in love!

Majority of my posts will be about my thoughts as a DM and suggesting tools for players and DM's alike to create a more enjoyable experience for all at the table.  I think there are a lot of different systems brought to the table by a lot of indie/DIY ttrpg authors that more people should experience!

I'll also try and document some session reports here and start a running list of "lessons learned" from the game—very similar to the Chris Perkins sheet of old.  I'll also occasionally review adventures I ran or extensively read.    

Finally, I co-host a 15 minute DnD podcast discussing the weals & woes of being a DM.  If you are looking for a short podcast that attempts get straight to the issue—check us out: https://anchor.fm/zoneofhottruth.   

If you have any suggestions about topics, feel free to contact me on twitter @ItsEricReitz

Hope you enjoy! 


Eric

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