Monday, December 4, 2023

PAX Unplugged 2023

Just got back from PAX Unplugged yesterday and—despite being absolutely exhausted—I cannot wait to go back again next year.



As I mentioned in my previous post, I got to play and run a few ttrpgs. I also got to meet a lot of really nice people who share in my love of this wonderful hobby. I'll post below a quick review summary of what I played:

Mythic Bastionland (DM'd; 5 players): 2d6=11. Flavor is amazing and the mechanics reinforce the theme perfectly. My only complaint would be running for 5 made the combat swing easier than I think it is intended—thought I bet with a second crack at the apple I think I could solve that.






The Walking Dead (Player, 6 players) 2d6 = 7. The d6 pool and stress dice mechanic incentivizing "push your luck" was a lot of fun. A lot of the mechanics I didn't see (such as the growing horde) because it was the starter set adventure so I can't comment on that. I didn't like the theme, though I might have 10 years ago. The game also seemed to really want to push player relationship conflict. Which is very apropos with the themes in the show and comic.

Dragonbane (Player; 3 players) 2d6 = 5. I would describe my experience with Dragonbane as PF2e with ducks? Mallards? I don't know. I really don't get the Mallard thing. On topic: too crunchy and I didn't really feel like I understood what those mechanics were trying to reinforce. The starter set adventure I played was a dungeon crawl—but with no tactical room to move and an absurdly deadly/railroady boss. There were some cool mechanics, such as the fact the DM doesn't roll to hit. But I think I would sooner reach for 5e.

I guess at some point I should explain the 2d6 review scale so that it looks less like an obvious reference to the blog title. Which it is. An obvious reference to my blog title. But nevertheless—it is a super fun way to review so that's what I'm going to stick with.

Generally: 6-8 is average. I'll never pick it over anything above it, but I won't groan it that's coming to the table. Anything less than a 5 would be a game I would not play, or at least, would not want to play. Pathfinder 2e for me would be a 4. Too crunchy and too close to a wargame. I'd rather play infinity or Age of Sigmar. Anything above a 9 I would play without hesitation. Mausritter would be a 10. Rules light and flavor heavy. Plus that inventory system is so crisp.

A 12 is not perfect; a 2 is not without strengths.

I'll shout out a small solo game aid later in the week, but tomorrow is Godzilla Minus One!

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