I am not very creative. A lot of my solutions involve seeing what other people do, and constantly trying new stuff. If it doesn't work - no stress - just try something else.
I do have an amazing strategy on how to design maps with index cards. I wish I could attribute this to someone, as I cannot imagine I am the first to do this - but hopefully I'll at least be the first to suggest it to you!
Here is a tavern:
Then you can place a die, maker, or minis for each player in that card to show - you are here. It is easy to expand with additional cards if they head in a direction or split up. I think the cards encourage splitting the party in towns - which I love. I actively suggest each PC go where they want to in town and say "hey this is an option." It is important not to punish this split - but that's another blog topic I want to do.
Index card maps allow for a ton of flexibility if players go in a direction not immediately planned because it doesn't reveal you didn't consider the player's path. This increases immersion to me. It also harkens back to old rogue-likes or CRPGs! It can be done beyond just towns
Oh and it is substantially less to bring to a table if you're traveling to a game store or player's house.
Try it out sometime!
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